Entities Events is a library that adds event functionality to Unity's Entity Component System (ECS). It allows for easy implementation of messaging between systems ...
Abstract: Aiming at the problem that the current HI-Z (Hierarchical Z-Buffer) occlusion culling algorithm has culling errors and occupies too much CPU computing power, this paper proposes a GPU-based ...
This series builds off of the player controller series from before. However, you can start here if you wish to only learn more about the weapon system. A starting state is provided. Otherwise you can ...
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