The molecular clock theory posits that genetic changes happen steadily and gradually, offering a reliable means for peering into the past and theorizing when complex life first emerged. However, there ...
In the fall of 2025, I had the great pleasure of attending Tokyo Game Show, a trip that also naturally included a few pit stops to meet local developers and see what they were up to. On the very last ...
A video script is, in many ways, no different than a script for a feature film or television show: It’s a written blueprint for the visual story you want to tell. Now, in terms of format, a video ...
Human evolution’s biggest mystery, which emerged 15 years ago from a 60,000-year-old pinkie finger bone, finally started to unravel in 2025. Analysis of DNA extracted from the fossil electrified the ...
A major evolutionary theory says most genetic changes don’t really matter, but new evidence suggests that’s not true. Researchers found that helpful mutations happen surprisingly often. The twist is ...
Jacob S. Suissa receives funding from The National Science Foundation. He is affiliated with Arnold Arboretum of Harvard University, and Let's Botanize Inc. There are few forms of the botanical world ...
Brainrot Evolution is an experience on the Roblox platform inspired by the wide range of brainrot memes that you would find on social media. The premise of the game is simple but grindy; You start as ...
With the third installment in the Jurassic World Evolution franchise, Frontier Developments has delivered the ultimate fantasy to Jurassic Park/World fans: the ability to build and fully customize ...
RPG 'We lost things such as physics in games:' The dev behind my most anticipated RPG thinks players are craving more interactive games, not just 'moving around in a static 3D environment' RPG The dev ...
A timeline of genetic changes in millions of years of human evolution shows that variants linked to higher intelligence appeared most rapidly around 500,000 years ago, and were closely followed by ...
Scott Baird is a contributor with over a decade's experience writing about video games, along with board games and tabletop RPGs. Scott has previously worked for Dexerto, Cracked, Dorkly, and Gamepur.