Abstract: High-quality view synthesis relies on volume rendering, splatting, or surface rendering. While surface rendering is typically the fastest, it struggles to accurately model fuzzy geometry ...
Abstract: We propose an efficient radiance field rendering algorithm that incorporates a rasterization process on adaptive sparse voxels without neural networks or 3D Gaussians. There are two key ...
This is the official implementation of our paper GaussianImage, a groundbreaking paradigm of image representation and compression by 2D Gaussian Splatting. With compact 2D Gaussian representation and ...
We did our experiments on Ubuntu 22.04.3, CUDA 11.8, and conda environment on Python 3.7. To test on your own unposed data, we recommend to use COLMAP for SfM initialization. To estimate monocular ...
The Khronos Group has released a candidate specification for KHR_gaussian_splatting baseline extension, which will allow 3D Gaussian Splats to be stored in glTF 2.0, a popular format for 3D asset ...