If the -pthread flag is not used when linking, std::mutex does nothing. I imagine this seemed like a good idea at one stage, when the only way to get multithreaded behaviour was with -pthread. This ...
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Parallel programming is a method of organising parallel, simultaneous computations within a program. In the traditional sequential model, code is executed step by step, and at any given moment, only ...
I am compiling and running a program which use 3rd party C++ library. the 3rd party library uses multithreading. theoretically uses the number of processors as maximum number of threads, (that number ...
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Research to enable more than one user at a time without requiring multiple copies of the program running on the computer Research to enable more than one user at a ...
Performance of the software system depends on various factors, such as the properties of the underlying hardware, characteristics of the system’s workload, and configuration options of the program, ...
So you have decided to use a nonblocking data structure, and now you need to be certain of its correctness. How can it be achieved? When a multithreaded program is too slow because of a frequently ...
Like death and taxes, buggy code is an unfortunate fact of life. Nearly every program ships with known bugs, and probably all of them end up with bugs discovered only post-deployment. There are many ...
Abstract: A monitor is a commonly used synchronization construct in multithreaded programs. Ensuring the correctness of each monitor in a multithreaded program is a critical step towards ensuring the ...