// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan, WebGPU..) // (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context ...
All crates are maintained together in this workspace. Tip: The ImNodes example includes multiple tabs (Hello, Multi-Editor, Style, Advanced Style, Save/Load, Color Editor, Shader Graph, MiniMap ...
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