Microsoft officially launches Shader Execution Reordering in DXR 1.2, claiming up to 90% higher performance on Intel Arc B-Series GPUs in a new tech demo.
As for the rest of the new bits in the Shader Model/D3D12 update, they're all complex, specific, and mostly about improving coding flexibility and trimming milliseconds off how everything is all ...
We're seeing excitement build up from the Vulkan API release 1.4.340, with a new extension that should eventually improve DirectX performance on Linux. Named VK_EXT_descriptor_heap it was worked on by ...
The engineers on Microsoft's DirectX team are always busy bees, constantly working on one improvement or another. Today, the team announced that it's taking initial steps to get rid of a perennial ...
TL;DR: Real-time ray tracing is now standard in AAA games, with Path Tracing emerging as the next visual breakthrough, enabled by technologies like DLSS, Neural Rendering, and DirectX Raytracing 1.2.
Microsoft has released Agility SDK 1.616, which includes support for Opacity Micromaps (OMM), a new feature in DirectX Raytracing that boosts performance. Back in March at the Game Developers ...
TL;DR: At GDC 2025, Microsoft announced DirectX Raytracing (DXR) 1.2, promising significant performance boosts in ray-traced games through technologies like opacity micromaps and shader execution ...
CodeWeavers' CrossOver 25 update adds support for many more games on Mac, including support for games acquired from GOG Galaxy and the Epic Games Store. As a tool for enabling Windows games to run on ...
In a new statement, Ubisoft explains that Rainbow Six Siege will soon move to a DirectX 12 API, but that 1.4% of the game's PC community does not currently have access to hardware that supports DX12.
After receiving his degree in Journalism & Media Communications from CSU in 2019, Erik began building his career in online media, and found his dream job when he joined Game Rant as a staff writer.