Hennet states in her ArtStation page (via VGC) that her work on Expedition 33 included "cleaning up and refining body and ...
Last year I started to learn Unreal Engine 5 and, as many projects do, it got sidelined as life just took over. Well, I’m back on track, and it’s going to be a year of learning, so I thought I’d ...
Epic’s new game engine, Unreal Engine 5, is set to add a new suite of options and seemingly ease the process of game development for developers large and small. That ease of use, plus a drastically ...
Unreal Engine 5.7 is here, bringing you the tools you need to build expansive, lifelike worlds filled with rich, beautiful details, and cleanly render them in real time at high fidelity on ...
Epic Games has released Unreal Engine 5.7 with new features aimed at building and rendering large-scale, high-fidelity, and real-time worlds. For any studio working on digital twins, simulations, or ...
Unreal Engine 5.7 adds Nanite Foliage (experimental), production-ready PCG and Substrate, new virtual-production tools, and an AI Assistant. Test first. Epic now considers the PCG framework suitable ...
TL;DR: The Legend of Zelda: Ocarina of Time Unreal Engine 5 remake by CryZENx offers a playable, visually stunning recreation of the classic 1998 game. Featuring updated lighting, water effects, and ...
Epic’s roadmap lists Nanite foliage skinning (experimental) as part of the 5.7 cycle. The description reads: “Support for skinned animation on Nanite meshes, targeting deformable foliage assets.” ...
Modifier to snap character feet to ground. I use it for turn-in-place animation like this. Open Skeletal Mesh used in animation you need to modify. For both legs, add tip sockets: attached to foot ...
Unreal Engine 5 performance issues aren't the fault of Epic, but instead down to developers prioritising "top-tier hardware," says CEO of Epic, Tim Sweeney. This misplaced focus ultimately leaves ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results