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Create smooth parallax effects in Unity
This tutorial explains how to create smooth parallax scrolling in Unity to add depth and immersion to 2D environments. #UnityTutorial #Parallax #GameDesign ...
According to a February 9 report by The Verge, Toyota Motor Corporation unveiled a proprietary game engine, Fluorite, ...
I love creating things on my 3D printer, but I’ve always hit a wall because I’m not an engineer and traditional 3D design software can be really tricky. In ...
"At the Game Developer Conference in March, we'll be unveiling the beta of the new upgraded Unity AI, which will enable ...
Unity has published its financial results for the third quarter of its fiscal year, seeing modest but better-than-expected gains across most segments, including its Create Solutions and Grow Solutions ...
Have you ever imagined turning your ideas into physical objects with just a few clicks? Thanks to tools like Tinkercad, what once seemed like science fiction is now an accessible reality for anyone ...
Robbie has been an avid gamer for well over 20 years. During that time, he's watched countless franchises rise and fall. He's a big RPG fan but dabbles in a little bit of everything. Writing about ...
Vincent Arogya is a Contributor for GameRant from India. He brings over a decade of writing experience spanning across a variety of industries, including digital gaming publications. Super Mario Bros ...
Unity CEO Matt Bromberg, who joined in May, is overseeing his first big product launch since taking over the gaming software company. Unity on Thursday announced the sixth version of its flagship ...
RPG 'We lost things such as physics in games:' The dev behind my most anticipated RPG thinks players are craving more interactive games, not just 'moving around in a static 3D environment' RPG The dev ...
SAN FRANCISCO--(BUSINESS WIRE)--At its annual “Unite” developer conference, Unity (NYSE: U), the world’s leading platform for creating and growing games and interactive experiences, will announce that ...
Unity, maker of a popular cross-platform engine and toolkit, will not pursue a broadly unpopular Runtime Fee that would have charged developers based on game installs rather than per-seat licenses.
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