You don't get something for nothing in the world of graphics, though, and when it comes to neural texture compression, all ...
The latest DirectX release standardizes advanced rendering features key to path-tracing performance and the use of AI in games.
Abstract: We present a systematic approach for training and testing structural texture similarity metrics (STSIMs) so that they can be used to exploit texture redundancy for structurally lossless ...
Abstract: There is an urgent need from various multimedia applications to efficiently compress point clouds. The Moving Picture Experts Group has released a standard platform called geometry-based ...