Abstract: In this paper, a full-bridge boost power converter topology has been studied for power factor control, using output high order sliding mode control. The proposed controller forces the input ...
Abstract: Computing-in-memory (CIM) is a promising technique for energy-efficiently conducting the massive amount of required multiply-and-accumulate (MAC) calculations in neural networks (NNs). The ...
ManufacturingOS is a high-level, hardware-agnostic "Manufacturing Kernel" designed to manage the entire lifecycle of a production line. By bridging Unity's real-time 3D engine with the ROS2 robotics ...
Code module for create a room for select character, lock in and enter match with character spawn for each player, using Netcode for GameObject.