I recently came up with a game idea in which fog of war will play a huge role, but was unable to find proper implementation, i tried to gather as much information as possible, that i found and made a ...
Typical Blender -> engine exports handle geometry and basic PBR values, but they usually don’t transfer procedural material logic: Blender node graphs, procedural textures, and custom shader behavior.
Some results have been hidden because they may be inaccessible to you
Show inaccessible results