Abstract: Pinching-antenna systems (PASS) present a breakthrough among the flexible-antenna technologies, and distinguish themselves by facilitating large-scale antenna reconfiguration, line-of-sight ...
uPools is a library that provides object pooling functionality for Unity. It includes various classes for object pooling, such as a generic ObjectPool and a specialized GameObjectPool for GameObjects.
Abstract: Full Waveform Inversion (FWI) is a technique used to visualize and analyze wave propagation through a medium in order to infer its physical properties. This method relies on computational ...
Entities Events is a library that adds event functionality to Unity's Entity Component System (ECS). It allows for easy implementation of messaging between systems ...
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