Abstract: We present a novel particle-grid scheme for simulating bubble and foam flow. At the core of our approach lies a particle representation that combines the computational nature of moving least ...
This project provides an end-to-end environment for training Air Hockey agents using Unity's ML-Agents toolkit. It features a self-play setup using the POCA (Proximal-Policy-Optimization with ...
This is a GPU-accelerated web browser implementation of Jos Stam's real-time fluid dynamics solver originally presented in his seminal paper "Stable Fluids" from 1999. This project additionally ...