This tutorial explains how to create smooth parallax scrolling in Unity to add depth and immersion to 2D environments.
The legal, musical, and social demise of Youtube year-end megamixes can be read as an obituary for a lost monoculture.
Credit: Courtesy of Isaac Anthony; @quinntommyherbert, Alexa Jae Photography and @alexajaephoto; @hotbirdbath It is not an understatement to say that the modern beauty industry—the organic ideas born ...
Think about the last professional video you watched—a commercial, a music video, a film trailer. Beyond the cinematography and editing, you probably noticed something else: the effects and transitions ...
We all have to-do lists, and sometimes working through them takes longer than we expect.  Roughly 15 years ago, I was working on a lot of large-scale building projections and featured some of them in ...
A simple devlog-style breakdown of how to add and control particle effects inside Unity UI for polished menus and interfaces. #UnityTips #Devlog #GameUI ...
Fluorite, on the other hand, is the “first console-grade game engine” that’s “fully integrated with” the Flutter SDK, ...
Just one day after the announcement of Genie, Google's generative AI-powered virtual world creator, a number of major video game companies are seeing their stock prices tumble, seemingly because some ...
Jonathan LoChiatto is a writer, editor, gamer, and content creator living in Massachusetts, USA. Jonathan has been writing for over five years and dabbling in entertainment for just as long. He is the ...
Krusteaz has a ton of great pancake and muffin mixes to choose from but when it comes to their bread mixes one sounds delicious but disappoints on every level. Ina Garten's roasted shrimp recipe just ...
A collection of PSX effects optimized for the HD Render Pipeline (HDRP). The aim of this project was to be able to blend the Playstation 1 era graphics and effects with the more cutting-edge ...
In the repo you will find code for achieving a cubist like effect on meshes. The effect is done in vertex shader by adjusting camera view matrix per voronoi segment (created based on world space ...