Entities Events is a library that adds event functionality to Unity's Entity Component System (ECS). It allows for easy implementation of messaging between systems ...
This series builds off of the player controller series from before. However, you can start here if you wish to only learn more about the weapon system. A starting state is provided. Otherwise you can ...
Abstract: Aiming at the problem that the current HI-Z (Hierarchical Z-Buffer) occlusion culling algorithm has culling errors and occupies too much CPU computing power, this paper proposes a GPU-based ...
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