The Animation Rigging package exposes a set of predefined constraints and tools to manually build a control rig hierarchy. At runtime, rig constraints are converted to a list of IAnimationJobs which ...
Inverse Rig Mapping is a toolset for Maya to map skeletal animation data e.g. mocap data back to arbitrary character rigs using machine learning. It is based on the paper "Learning an inverse rig ...
This is followed by Section 4, which illustrates a guided tutorial for the complete example of stimulus generation, including both the matrix and its associated response list. The manuscript concludes ...
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