In the repo you will find code for achieving a cubist like effect on meshes. The effect is done in vertex shader by adjusting camera view matrix per voronoi segment (created based on world space ...
[Danny Spencer] has a brilliant graphical demo that, like all great demos, flexes a deep understanding of the underlying system: a real-time 3D shader on the Game Boy Color. If you’re not familiar ...
Due to DirectX 11 instructions such as "DECLARE_TEX2DARRAY" you can use up to 12 textures (12 * 4 = 48 - albedo, normal, mask, bump) for Unity terrain. You can even try 16 textures, by editing shader ...
Abstract: Unity 3D game engine is a great platform to build different kinds of game easily and efficiently, which is very useful to develop the game of your own kind. It consists of many different ...
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