[Danny Spencer] has a brilliant graphical demo that, like all great demos, flexes a deep understanding of the underlying system: a real-time 3D shader on the Game Boy Color. If you’re not familiar ...
voxul is a voxel system and editor tool for Unity 3D. This project consists of both a runtime framework for handling and rendering voxel data, and an editor tool for painting and modifying voxel data ...
This repository presents a GPU accelerated implementation of the classic Diamond-Square algorithm, alongside a multi-threaded C# approach. As shown in the table below, the GPU version is 17x faster ...