Game Rant on MSN
Games That Solve Problems Big Studios Keep Repeating
Check out the titles that are pushing the boundaries of game design, addressing persistent problems and setting new standards for the industry.
Creative Bloq on MSN
How to use lore to drive your character designs
Lucas Lacerda uses a world-building approach to guide his design choices.
Oh, sure, I can “code.” That is, I can flail my way through a block of (relatively simple) pseudocode and follow the flow. I have a reasonably technical layperson’s understanding of conditionals and ...
George Pólya’s random walk theorem absolved him of being a lurker and revealed how the laws of chance interact with physical ...
This story contains spoilers from “How to Get to Heaven From Belfast,” now streaming on Netflix. It starts, as so many things ...
The director of How to Make a Killing, John Patton Ford, also directed Aubrey Plaza's best performance in Emily the Criminal.
How Twin Peaks struggled to redefine itself after solving its central mystery.
Provided content. One ball on a Plinko board is unpredictable. Drop a thousand and they form a near-perfect bell curve—one of math’s most powerful ideas for 150+ years.
Comic Book Resources on MSN
10 strongest anime villains killed by plot armor
In the end, the only thing strong enough to kill these anime villains was plot armor.
From global deployments at Vodafone Business to policy gridlock at Vodafone Idea, plus the exit of Nokia, the private 5G ...
Styx: Blades of Greed isn't quite as well cut out as a fine piece of quartz, but it's easily the best stealth game in years - ...
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