Owing perhaps to the difficulty and extreme cost of building virtual worlds that can be seen, heard, explored, and interacted with in multitudes of other ways, video games have long made use of ...
Benjamin is a business consultant, coach, designer, musician, artist, and writer, living in the remote mountains of Vermont. He has 20+ years experience in tech, an educational background in the arts, ...
How Spelunky Made Procedural Generation Fun Spelunky used procedural generation to improve replayability and compete with big budget games. Now Spelunky 2 will try to do it better. Let's look back on ...
Video game development has come a long way in the past few decades. From pixelated graphics and simple gameplay to immersive 3D environments and complex storytelling, the evolution of video games has ...
Unknown Worlds Entertainment reckon they've hit on a new genre with Subnautica. As far as we know it's a machine made up of RPG mechanics, creation tools, submarines, and weird fish. While the game is ...
There are a lot of people exploring the vast unknown reaches of space lately. No Man’s Sky may be grabbing all the headlines, but Starbound, the open-ended 2D space life sim — which can play like ...
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