This series builds off of the player controller series from before. However, you can start here if you wish to only learn more about the weapon system. A starting state is provided. Otherwise you can ...
Spring Arm Component is a solution for cameras to expand/retract based on gameplay situations. Typically when you add a Camera to a character for the purposes of creating a third person perspective.
Abstract: In order to improve the display effect and user immersion of the virtual museum, we constructed a virtual museum system based on Unity3D, and studied the high-precision 3D modeling, PBR ...