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Abstract: The recently introduced 3D Gaussian Splatting and subsequent methods have achieved significantly reduced inference times for novel view synthesis. To reduce this rendering time even further, ...
Abstract: 3D Gaussian Splatting (3DGS) has emerged as a promising technique in SLAM due to its rapid and high-quality rendering capabilities. However, its reliance on discrete Gaussian primitives ...
We reduce storage requirements of 3D Gaussian Splatting while using a minimal number of primitives. First, we determine the distinct Gaussian from the near ones, minimizing redundancy without ...