This framework is part of the two-part article series explaining the basics of Compute Shaders with DirectX 12. Part 1 - The Theory: https://www.stefanpijnacker.nl ...
. ├── black_hole.cpp # Main 3D black hole simulator (GPU-accelerated) ├── 2D_lensing.cpp # 2D gravitational lensing (C++) ├── black_hole.py # Python version with interactive controls ├── 2D_lensing.py ...
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