Our algorithm generates a single B-spline surface patch that interpolates the given scattered 3d data points. The inputs are the scattered 3d data points and their parametrization (in domain [0, 1] x ...
D-NeuS is built on NeuS. It improves the surface reconstruction quality with fine details recovered. The code is based on NeuS. Some code snippets and data pre-processing are borrowed from MVSDF.
Some results have been hidden because they may be inaccessible to you
Show inaccessible results