You can instead load sprites and tiles from the FX chip by including ArduboyRaycastFX.h instead of ArduboyRaycast.h and creating the appropriate fxdata. You shouldn't need to change any code other ...
@inproceedings{hu20wysiwyg, title={What You See Is What You Get: Exploiting Visibility for 3d Object Detection}, author={Hu, Peiyun and Ziglar, Jason and Held, David and Ramanan, Deva}, ...
Abstract: We present an alternative method for viewing time-varying volumetric data. We consider such data as a four-dimensional data field, rather than considering space and time as separate entities ...
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