GameSpot may get a commission from retail offers. As you might expect, the Fallout TV series on Prime Video has sent a lot of new and returning players to Fallout 76. But not even Bethesda could have ...
Dominik Bošnjak is a freelance writer from Croatia. He has been writing about games for as long as he can remember and began doing so professionally in 2010 because an opportunity presented itself ...
Might Makes Right is the second Fallout 76 Burning Springs mission, and it requires you to complete a few Tests of Might. These are challenges you find in the menu, and they won’t show up until you’ve ...
I really didn't expect this to be the case a few years ago, but Fallout 76 is by far the game I've poured the most hours into across the whole series. Bethesda has evolved its multiplayer RPG a long ...
The Elder Scrolls 6 will be the first Bethesda game to use Creation Engine 3. Bethesda's Todd Howard has reaffirmed that The ...
Ahead of its release in March 2026, Fallout 76 confirms one of the features coming alongside its Season 24 update, and fans have been waiting for it. Bethesda Game Studios gives players their first ...
Todd Howard has confirmed that they are upgrading Creation Engine to version 3 for Elder Scrolls 6, and described what it's ...
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Fallout co-creator showed the engine that would eventually power the RPG at a secret after-hours pizza party
Fallout's co-creator and the original game's producer, Tim Cain, wasn't really supposed to share ideas with the rest of the team working on what would become the post-apocalyptic classic, so he ...
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Building the backbone of a mid engine car
This stage of the build is where everything gets serious. A full roll cage and body structure transform the car from a shell into something solid. Every tube adds strength where it matters most. The ...
Fallout 76 will get "thicker" this year, teases lead, who says Bethesda isn't just making the RPG's map bigger anymore: "I really want our gaze to shift from the outskirts to inwards" ...
Fallout 's co-creator and the original game's producer, Tim Cain, wasn't really supposed to share ideas with the rest of the team working on what would become the post-apocalyptic classic, so he ...
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