The aim of this series is to provide developers with the foundational knowledge needed to have full control over game development, starting from low-level systems (such as the Graphics Engine, Input ...
Abstract: This paper proposes a novel digital watermarking algorithm for 3D mesh models that, while developed with focus on video games, operates on a generalized mesh model representation. It ...
Previous research has investigated the application of Multimodal Large Language Models (MLLMs) in understanding 3D scenes by interpreting them as videos. These approaches generally depend on ...
The series focuses on building real-world robots that perform everyday tasks like laundry, cleaning, and object manipulation beyond simulations.Nick Builds/YouTube A robotics maker has showcased a ...
Abstract: Abnormal event detection aims to identify the events that deviate from expected normal patterns. Existing methods usually extract normal spatio-temporal patterns of appearance and motion in ...
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