Nvidia launched its first RTX 50-series graphics cards earlier this year without support for PhysX, the GPU-accelerated technology that let games realistically simulate shattering glass, moving ...
TL;DR: NVIDIA has reinstated 32-bit GPU-accelerated PhysX support for select legacy games on GeForce RTX 50 Series GPUs with the latest 591.44 WHQL driver. This update restores full physics ...
With NVIDIA’s RTX 50-series graphics cards, PhysX support was dropped. Recently, NVIDIA decided to bring PhysX support for select games back—but does it even matter? PhysX was a huge feature of its ...
TL;DR: NVIDIA's PhysX and Flow technologies are now fully open-source, with source code available on GitHub under the BSD-3 license. This allows developers to update older 32-bit PhysX games for ...
Nvidia dropping 32-bit PhysX from the RTX 50-series' CUDA infrastructure is another sign that game preservation can't depend on those making gaming hardware. Reading time 4 minutes Nvidia’s GeForce ...
Nvidia has quietly removed support for 32-bit PhysX hardware acceleration in its latest RTX 50 gaming GPUs, such as the Nvidia Geforce RTX 5090. This means games such as Mirror's Edge, Borderlands 2, ...
The beauty of the PC platform is its backward compatibility. The whole reason that x86 and Windows have survived as long as they have is because they have largely preserved compatibility with old ...
Graphics Cards Resident Evil Requiem is one of the few games to use GPU data decompression but it's a bit hit and miss as to whether your GPU will ever actually use it Graphics Cards Nvidia's RTX Mega ...
As in use the 2nd GPU as dedicated physx and the 50xx as your video card? Has anyone actually tried that? I can't imagine that's a configuration that's had any testing by Nvidia themselves. I did skim ...
Nvidia has taken steps to open source its PhysX implementation. Even with a few caveats, it's still not something we ever thought we'd see. Share on Facebook (opens in a new window) Share on X (opens ...
Earlier this month, Nvidia announced that the GPU source code for its PhysX SDK is now available as open source. Previously, while the PhysX SDK had been released under the BSD-3 license in 2018, the ...
Saw this failure of support coming the very day NVIDIA started weaseling their bullshit proprietary (at the time) PissX garbage into games in the first place. It's what happens when you let ...