Using Unreal Engine 5, Zero Density’s new template-based broadcast graphics allow users to quickly and easily create and control on-air graphics, virtual studios, AR, and XR content. It’s been a while ...
Zero Density has revealed more on its “template-based” graphics workflow, Lino, which will form part of the Reality platform. This allows users to create and control virtual studios, AR and XR through ...
In this second installment on aspects of file-based workflow, the topic turns to the human factors affecting implementation and how to implement software systems in hardware-based broadcast solutions.
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