Before the release of the Intel AC '97 standard, computer sound was frequently an add-on feature. To use anything other than a small, monophonic internal speaker, you'd need to buy a card that plugged ...
Games are more than just an interactive visual experience. The time and effort that developers spend in creating and incorporating immersive audio and soundtracks are not experienced to their fullest ...
I've read a lot of stuff about this going both ways. Thought I'd ask here in case anybody can give me more insight. Basically, some people seem to say, "Unless you're a professional sound engineer, ...