Many companies and experts within the AR/VR industry talk about the benefits of foveated rendering—the ability to only render a portion of the scene that a user is looking at. Some companies have ...
At MWC Los Angeles this week, NVIDIA CEO Jensen Huang demonstrated the company’s CloudXR platform which is made to stream cloud-rendered AR and VR content over 5G connections. Built to support SteamVR ...
Tobii’s gaze-tracking hardware for VR headsets is getting some serious software enhancements, the company announced today, in the form of full support for foveated rendering — with “even more foveated ...
Cloud-based graphics-rendering firm OTOY has introduced RNDR, "a blockchain-based rendering platform that leverages a distributed network of idle GPUs to render graphics more quickly and efficiently," ...
We're thrilled to announce the return of GamesBeat Next, hosted in San Francisco this October, where we will explore the theme of "Playing the Edge." Apply to speak here and learn more about ...
About six weeks ago, coinciding with GDC 2017, we first learned about Epic Games' work in embracing Forward Rendering. Modern video games tend to employ the Deferred Rendering method which does all of ...
Forbes contributors publish independent expert analyses and insights. I write and podcast about crypto/blockchain technology. Ten years ago, Jules Urbach had an insight. Back then, film companies ...
HTC announced a new product out of left field here at Mobile World Congress (MWC) this week, the 5G Hub mobile hotspot that includes a media streaming device, a digital assistant, and Internet access ...
In the ever-evolving field of architecture, staying up to date with the latest advancements is crucial for maintaining a competitive edge. Real-time visualization technology has emerged as a ...