, and this time Capcom asks its developers to talk about how the bosses and mid-bosses were designed from a gameplay standpoint, as well as the making of special effects. Planner Takafumi Goto went ...
For the final episode on the making of Mega Man 11, the game’s sound design team discussed how they do their job and how they make the game’s sound effects, handled voice acting, and made the game ...
I’ve been playing music for coming up on 30 years now, and I’ve tried a ton of music gear. These days, I run a fairly bare-bones setup, with a smaller amp for those close venues, a couple of ...
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