NGL, this revelation has me split. Fans who pre-ordered the Switch 2 in Japan were struck by an unhappy truth. Gematsu summed up what everyone has been talking about online: “Switch 2 game pre-orders ...
Nintendo has dispelled concerns about first-party titles appearing on Game-Key Cards, clarifying that its internally developed games will avoid the new physical format. Furthermore, multiple ...
TL;DR: Nintendo Switch 2 third-party games are increasingly using Game Key cards, which include a download code instead of full game data on the physical card. This trend spans Japan, the UK, and the ...
Nintendo has been muddying the water again when it comes to the Switch 2 launch line-up, as visual upgrades for Super Mario Party Jamboree come with a strange caveat. Nintendo’s messaging around the ...
Nintendo has adopted a whole new attitude towards physical media with the Switch 2, for better and for worse. Now, several months into the system’s lifespan, industry insiders have been publicly ...
Utterly obsessed with gaming, anime, and manga for the past 25 years, Carley attended Florida State University, graduating with a degree in Japanese in 2012. A professional Japanese/English translator ...
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Many third-party studios are offering their titles as Game Key Cards on the new Switch 2 console, and according to Capcom, it considers this format to be a digital sale. During a Q&A session following ...
When Nintendo revealed the Switch 2, it showcased the console's Game-Key Cards feature, which enables the storage of a small amount of data on the cartridge, with the remainder of the game being ...
We’re not really sure what the industry thinks of all this at the moment. Nintendo Co. Ltd. President Shuntaro Furukawa has made a new statement about the Switch 2’s Game-Key Cards, but it doesn’t ...
Jake brings two decades of experience with him, having covered major industry events, breaking news, one-on-one interviews, and more. When he's not playing World of Warcraft, he's usually on the hunt ...
Chris is a writer with an academic background in Creative Technology and Games Design. This experience has allowed him to look at games through a critical lens, analyzing what makes for good design.