In a time where video and mobile games are dominating the market, with sales more than doubling movie box office sales, it seems everybody wants to get in on gaming. Gamification, which applies game ...
*This is a guest post, all thoughts and opinions are those of its authors and do not reflect on Techaeris or its staff. A restructuration in the educational system is something that we need to do at ...
It is trickier than ever to keep learners engaged in the classroom and capture their attention. Modern technologies offer instant pleasure and interactive experiences that can render traditional ...
LangDiscover releases guide comparing Babbel language learning methods with the gamified systems of other apps, finding ...
This article explores the reading around gamification as a research method, the attempt to make surveys and questionnaires more engaging, enhancing both the experience and ideally the quality of data.
Most manufacturers are now looking at a workforce that is 35% Millennials—the generation born between 1981 and 1996. According to Pew Research Center, Millennials became the largest generational group ...
I grew up with a brother who loved video games. Through him, I was exposed to the world of Duck Hunt, Capcom vs SNK, and the Legend of Zelda. I used to play Sims on my home computer, sucking up all ...