I have a bunch of hard-coded global 3D arrays of floats. I can loop through an individual 3D array just fine, but I also want to loop through all the 3D arrays. So, I thought of creating a ...
In our first part on pointers, we covered the basics and common pitfalls of pointers in C. If we had to break it down into one sentence, the main principle of pointers is that they are simply data ...
In the first part of this series, we covered the basics of pointers in C, and went on to more complex arrangements and pointer arithmetic in the second part. Both times, we focused solely on pointers ...
One of the fundamental issues in driver design is deciding how to map to the peripheral registers. Over the years there have been many different methods that have been used such as setting up ...